Wednesday, August 25, 2010

Warhammer 40K Campaign

Phase 1
Summerfall - Agricultural Planet VIILMC III

A nondescript agricultural planet on the outer rim has gone silent, about three weeks ago, a large repopulating ship, the "Endeavor" was scheduled to arrive with 25,000 new settler's and the equipment and supplies to expand the existing agricultural base, the ship was not reported to arrive, more disturbingly, the Imperial Moon Base in orbit of the planet Outpost Z-Tak-Beta Epsilon 23 reported its passing through scan-net en route to the planet, though failed to check in.

That was the last communication from z-tak-be 23 or the planet, and "The Mephisto" the Space Marine "Fury chapter" was sent to investigate, as well as Sisters of Battle.

The Colony ship had experienced a warp incident, and the ship was infected with Tyranids during the Deep warp disturbance. Within a few hours the 25000 colonists were dead, and the ship crashed into the surface of the planet.

Responding to the Threat, the Tau, keenly launch a scouting mission from their secret location on the far side of the third moon of the planet, in synchronous orbit of the planet with moon one, and therefore never detectable by conventional imperial systems. they send representatives from both clans, to find the two major parts of the wreckage the cargo containers, the suspected origin of the tyranid incursion, and the habitat section (where the incursion ended, and where any survivors might be found and eliminated)

When the engine section crashed down into the Cragsback mountains on the north ridge, it had at least one unusual effect, the crash stirred an ancient spore pocket, a cloud from which spilled the Broketooth Ork Spores, and a more Vicious Clan of Orcs could not be found. the Drums of war began to beat, deep in the quiet heartland of Summerfall.


Phase 1 PlayGuide-

Game A - Scouting Party
Tau 250 pt
Imperial 250 pt

Tau Forces have landed, and deployed a small scouting force to investigate the Cargo section of the ship, hoping to find signs of the Tyranid incursion, however what they find is a small imperial force in salvage operations. Tau have 6 Turns to take the 5 cargo sections, or they loose, the imperials successfully salvage and evacuate.

72' battle area- 5 obstacles (placed in 5 dice patern :-: on imperial half of board.
6' tau deployment area
12' Imperial Deployment area

This is an NPC Imperial army and suffers no ill effects from losing.

Tau Victory - 10 Pts + 10 pts for each obstacle they control at the end of turn 6
Total destruction- 60 pts for total tau victory.

Game B- Scouting Party
Tau 250 pts
Tyranid 250 pts

The Tau scouting party has come to look for and eliminate or enslave any survivors of the crash, and destroy any Tyranid threat before it becomes aware of the Tau moon base. the Tyranid occupy the crashed vessel, and have eliminated most of the survivors, and started constructing a hive. The Tau must Eliminate all the Hive nodes and hold the field at the end of Turn 6 to gain victory.

72' battle area- 1 Giant obstacle (placed in center on tyranid half of board) 2 smalls placed on Tau side (1 in deployment zone 1 within 12' outside of deployment.
8' tau deployment area
36' Tyranid Deployment area

Tau Victory-(50 pts) + Tactical Superiority, the Tau may deploy last on their next encounter with the Tyranid

Tyranid Victory- A hive has been established on this location,the Tyranid now have control of the map grid, and follow Defender rules for all future battles at this location. all tyranid points are now located at this point.

Game C- Surprise Party!
Space Marine 200 pts
Sister of Battle 200 pts
Orcs 250 pts
Orcs 250pts

The Drop ship, and drop pods have landed in the center of a quiet clearing, as the Marines and the sisters emerge, they realize they are completely surrounded by orcs and outnumbered as usual, back to back, they prepare to hold off the onslaught of greenskins about to rain down on them.

Space Marines / Sisters must survive 6 turns to claim victory
Orcs Must destroy the forces of the empire to claim victory.

72' battle area- 1 pod for each squad of marines, and one medium ship for the sisters landing ship.all in the center of the map
Space Marines and Sisters must deploy within 6' of their landing craft.
orcs have a 12' deployment zone on both sides of the table. deploying at least 100 pts on either side

Space Marine Victory- If Space Marines win, Solo-(no sisters left)50 pts Allied victory 100 pts
Sisters of Battle - Victory - Solo(no space marines) 50 pts, allied vicotory 100 pts
Orcs Victory +1 Looter Squad Added to the Army Roster.(must use something lost( burna, Rokkit launhca, sisters heavy... etc)

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