Thursday, August 26, 2010

Busy Busy

I wish i could find it, i wish i could find the motivation to meet my vision, and ambition.
I have posted before about how I have a zillion great ideas, and then run out of gas during the development phase.. well Mrs.Redmage said to me this morning.. " I don't know how to MAKE you work on your ideas" i mean, she said more than that,it was actually like a conversation thing.. but i forget most of it and that was the part i wanted to talk about today so ..

Friendly Accountability.

Knowing that your counting on me to get something done, will make me do it. I wont have to be reminded (much) why im doing it, when its due, and what its for.. those things make work happen. if you need a picture for this scene "a bird in a window" ill draw it on time, and to your liking. but if you say "draw me a picture" ill hum and ill haw, and ill waste time playing games complaining about timing and worrying about lighting.

Flow charts.

I work great with flow charts, i need help in remembering to look at a flow chart, but i can build one and follow it, we put my flow chart in a bad space and i think we should move it into the computer room.

Deadlines for Completion.

A flowchart that has a deadline is double effective, and allows for a time scheduled breakdown of tasks at hand.

Sticky Notes, and Uninterrupted time: too often you set yourself a time, and find yourself being inturupted or constrained by other commitments... its the blocks of uninterrupted time you need te be able to count on to be productive.. for example, at an office you have blocks of time that are uninterrupted, if your at work, you frequently have little else to do but work, your lunch time maybe, and your after work time, but while at work... not much else to do.

Anyway, thats just a few thoughts on how I could better work without a project being my actual job.

Wednesday, August 25, 2010

Warhammer 40K Campaign

Phase 1
Summerfall - Agricultural Planet VIILMC III

A nondescript agricultural planet on the outer rim has gone silent, about three weeks ago, a large repopulating ship, the "Endeavor" was scheduled to arrive with 25,000 new settler's and the equipment and supplies to expand the existing agricultural base, the ship was not reported to arrive, more disturbingly, the Imperial Moon Base in orbit of the planet Outpost Z-Tak-Beta Epsilon 23 reported its passing through scan-net en route to the planet, though failed to check in.

That was the last communication from z-tak-be 23 or the planet, and "The Mephisto" the Space Marine "Fury chapter" was sent to investigate, as well as Sisters of Battle.

The Colony ship had experienced a warp incident, and the ship was infected with Tyranids during the Deep warp disturbance. Within a few hours the 25000 colonists were dead, and the ship crashed into the surface of the planet.

Responding to the Threat, the Tau, keenly launch a scouting mission from their secret location on the far side of the third moon of the planet, in synchronous orbit of the planet with moon one, and therefore never detectable by conventional imperial systems. they send representatives from both clans, to find the two major parts of the wreckage the cargo containers, the suspected origin of the tyranid incursion, and the habitat section (where the incursion ended, and where any survivors might be found and eliminated)

When the engine section crashed down into the Cragsback mountains on the north ridge, it had at least one unusual effect, the crash stirred an ancient spore pocket, a cloud from which spilled the Broketooth Ork Spores, and a more Vicious Clan of Orcs could not be found. the Drums of war began to beat, deep in the quiet heartland of Summerfall.


Phase 1 PlayGuide-

Game A - Scouting Party
Tau 250 pt
Imperial 250 pt

Tau Forces have landed, and deployed a small scouting force to investigate the Cargo section of the ship, hoping to find signs of the Tyranid incursion, however what they find is a small imperial force in salvage operations. Tau have 6 Turns to take the 5 cargo sections, or they loose, the imperials successfully salvage and evacuate.

72' battle area- 5 obstacles (placed in 5 dice patern :-: on imperial half of board.
6' tau deployment area
12' Imperial Deployment area

This is an NPC Imperial army and suffers no ill effects from losing.

Tau Victory - 10 Pts + 10 pts for each obstacle they control at the end of turn 6
Total destruction- 60 pts for total tau victory.

Game B- Scouting Party
Tau 250 pts
Tyranid 250 pts

The Tau scouting party has come to look for and eliminate or enslave any survivors of the crash, and destroy any Tyranid threat before it becomes aware of the Tau moon base. the Tyranid occupy the crashed vessel, and have eliminated most of the survivors, and started constructing a hive. The Tau must Eliminate all the Hive nodes and hold the field at the end of Turn 6 to gain victory.

72' battle area- 1 Giant obstacle (placed in center on tyranid half of board) 2 smalls placed on Tau side (1 in deployment zone 1 within 12' outside of deployment.
8' tau deployment area
36' Tyranid Deployment area

Tau Victory-(50 pts) + Tactical Superiority, the Tau may deploy last on their next encounter with the Tyranid

Tyranid Victory- A hive has been established on this location,the Tyranid now have control of the map grid, and follow Defender rules for all future battles at this location. all tyranid points are now located at this point.

Game C- Surprise Party!
Space Marine 200 pts
Sister of Battle 200 pts
Orcs 250 pts
Orcs 250pts

The Drop ship, and drop pods have landed in the center of a quiet clearing, as the Marines and the sisters emerge, they realize they are completely surrounded by orcs and outnumbered as usual, back to back, they prepare to hold off the onslaught of greenskins about to rain down on them.

Space Marines / Sisters must survive 6 turns to claim victory
Orcs Must destroy the forces of the empire to claim victory.

72' battle area- 1 pod for each squad of marines, and one medium ship for the sisters landing ship.all in the center of the map
Space Marines and Sisters must deploy within 6' of their landing craft.
orcs have a 12' deployment zone on both sides of the table. deploying at least 100 pts on either side

Space Marine Victory- If Space Marines win, Solo-(no sisters left)50 pts Allied victory 100 pts
Sisters of Battle - Victory - Solo(no space marines) 50 pts, allied vicotory 100 pts
Orcs Victory +1 Looter Squad Added to the Army Roster.(must use something lost( burna, Rokkit launhca, sisters heavy... etc)

Maintaining Multiple Blogs

So I am maintaining more than a single blog now... I had been before too, but the other one I tried to maintain was stupid...

So my other blog is almost as many posts as this one in like a month and a bit , this one being nearly a year old already, says alot for what it is I think i have to share with the world that isnt EVE related right?
maybe ..

Back to Warhammer, every once in a while I see something, or do something that reminds me how much i love warhammer miniatures combat, bot the 40k and the fantasy versions... well I'm getting back to it i think again. well.. i dont think, i just spent a bunch more money on it , and pulled it all out of its dusty corner to be worked on again.. but this time i think i am approaching it differently, im thinking that i will take my time, do it right, and not rush, as rushing through painting and assembling a thousand miniatures is a daunting and frightful task, this time, im going 1 unit at a time, and working on some terrain as-well.

So here Goes... here is the game comming up, saved for posterity and reference. kk

Warhammer 40,000 Campaign game:
Participants -

Space Marines - 2500 pts
Orcs - 2000 pts
tyranids- 1500 pts
Tau - 3000 pts
Tau - 1750 pts
Sisters of battle 1750 pts
Imperial - 500 pts

Thursday, August 19, 2010

Steampunks Return

Steam punk has for a long time,been around, in a tangent, semi-accepted, quasi state of popularity. Good movies, fiction and a broad definition of steam punk in general have loaned credence to its continued viability. The bad movies are dismissed as bad movies, not maintaining their connection to the genre like other bad movies do.. Marvel was in a state of bad movies for many years after captain america punisher, daredevil, hulk ... until spider man really, marvel had a bad association with movies. Steam punk, because of its broad defenitions avoided that pitfall.. "oh that was diesel punk" being the sort of defence it was able to muster.

However Steam is about to catapult its way to the forefront of popular fiction, much like vampires did a couple years ago now, and zombies did just before them. both had a quiet popularity already, but suddenly exploded into the thoughts and minds of the entire western culture. Well get ready for steam punk, i expect in about two months. steam punk will throw itself into the western cultural mainstream.

First, i would like to apologize and sympathize with all of you who are in fact steam punk fans BEFORE the great resurgence starts. Your favorite genre/style is about to be bastardized, marketed, corrupted twisted and otherwise distorted to suit the popular media vehicle in which it will be riding, I like to call this the Wal-Mart effect. (sparkling vampires) But there is an underlying reason D'etre' for the shift, like their was for the vampires, and the zombies, and i think I may have put my finger on it.

Victorian era, with the sense of propriety, morality and honor that the british empire infused,and the virtues of patience, chastity, and kindness were still virtues. without the drawbacks of the Victorian era getting in the way, no more gender bias, racial inequity, slavery, and the industrial revolution is past, technology reaching a fairer symbiosis with the planet. Imagine what a wonderful world we would live in if we had cured those problem but kept the virtues ... and the clothes.

The pulse of the common man is going to swing in that direction, it will change nothing about our world, but it will make steam punk a popular genre for a short while, 6 months or so... anyway, If you have the means to capitalize on this wave.. i suggest you do so soon, your time is almost up before your just jumping on the band wagon.

-that is all

Friday, August 13, 2010

Profound Reality

Sometimes reality can become so .. profound..

Has reality ever crystallized for you , like you were looking around one day, and suddenly someone you know is a human, with feelings and thoughts and their own ideas... the clubbed in the head like discovery of that caliber can really knock the wind out of you sometimes.

I don't think I've mentioned on here that i have recently (10weeks) had another son, a new baby boy.. i have to be honest... its great.

I know i have mentioned before.. a number of times that I am deliriously happy most of the time, and i more or less walk through my life with a song in my heart and whistle on my lips due to the fact that i have in fact discovered the secret of life.. and its not 42...

Well when that bat like reality check meets deliriously happy life... you get a warm feeling of reassurance that all is well in your world. I have a wonderful, deliriously happy life, and the people in MY delirious world.. are also happy ... go figure.

PS i spelled delirious wrong every single time...

Tuesday, August 10, 2010

Project OVERLOAD

No i'm not introducing a new project... instead i'm rather reeling from too many things i have and want to do. things that i'm having a problem prioritizing. I'm assigning days to my projects.. i will see what shakes out in the wash that way.

I will have to prioritize my time as a man with 3 boys, a wife, a job, a life consuming hobby and at least 3 books to write... let alone the 12 that I'm reading.. I'm suffering from severe project overload and its forcing me to miss out on stuff...

I Resolve to continue the writing schedule i have been on since i started this blog.

I will sort out my schedule now..

I have no idea how I'm going to do that...

Wednesday, August 4, 2010

WOW... bad ideas, and How not to Maintain your Blog

Wow... so i started a second blog, called 365 days of wow in honor of the calender i got for Christmas right? well lets talk a moment about the fundamentally bad idea of committing to 365 days of wow, first off, one would be forced to actually play wow for ...365 days... secondly... playing any game 365 days.. wtf was i thinking? after work , household responsibilities, and familial obligations and sleep .. who has that kind of time... **slowly looks around the wow community**cough** slowly backs away**

Anyway, so that failed in an epic online blogging fashion of not only did i not finish it, its soul crushing responsibility also pushed me out of my regular blogging, and writing, and any other non work, or family related event for MONTHS!! OK maybe more contributing factors were involved but if you ask me no questions we can assume that it was Wows fault... lousy wow... ill show you.

So as you may have guessed.. I'm back to blogging, back to writing and back to the things in life that make me happy and healthy and normally functioning in a socially acceptable way right... :D